เครื่องผลิตและแสดงผล การสร้างภาพ (Workstation Broadcast CG)

เครื่องผลิตและแสดงผล การสร้างภาพ (Workstation Broadcast CG)
รหัสสินค้า SKU-00988
หมวดหมู่ เครื่องผลิตและแสดงผล การสร้างภาพ (Workstation Broadcast CG)
ราคา 690,000.00 บาท
VAT7% กรุณาติดต่อสอบถาม
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คุ้มครองโดย LnwPay

NEED A COMPLETE, VERSATILE, AFFORDABLE, REAL-TIME ON-AIR GRAPHICS SYSTEM
TO HANDLE DEMANDING BROADCAST SITUATIONS, FROM E-SPORTS TO CONVENTIONAL TV?

 

CharacterWorks delivers!

 
 

 
 
 

But do not take our word for it! Check out how various CG pages can be built in CharacterWorks:



k_solda_multiscreen

 

Rendering Engine

 

Real-time, multi-core, GPU-based, UltraHD (4K), true 3D rendering engine, with smooth multi-channel NDI and Decklink output.

Supports a virtually unlimited number of 3D-transformable, keyframe-animated layers and compositions.

 

 k_candy_text

 

Text Renderer

 

Flexible, dynamic, high-quality anti-aliased smooth-scrolling Unicode text.

Embed any animated layer within text, and integrate and format data from shared real-time data sources (Twitter, RSS, external databases and files, wall clock, counters, etc.).

 

k_sagda_skoreboard

 

Image & Video Support

 

A wide range of popular image and video codecs and formats, including 16-bit and floating-point images.

Full-HD video and image sequence playback. Video and image layers can be transformed in 3D and shader effects can be applied in real-time.

 
 

k_solda_procedural_materials

 

Shader-based Materials

 

Hundreds of ready-to-use material presets, ranging from basic gradients to beautiful lens flares. Procedurally-generated, real-time materials for animated backgrounds that are ever changing and never repeating.

Feeling creative? Our advanced material engine lets you combine building blocks to construct complex shaders without writing a single line of code.
 
 

 

Price / Performance

 

With CharacterWorks, you can easily do what software that costs ten times as much can do… And more…

CharacterWorks goes beyond the state-of-the-art to give you innovative features and a smooth, integrated workflow not found in any competing product in its price range.

 

k_sagda_havadurum2

 

Interactive Editing

 

Edit CG elements and observe the results immediately in realtime.

In addition, the preview channel helps you try out your automation setups.

 

 

Data Source Engine

 

Seamlessly integrate data (text, images or even video) from outside real-time sources with no need for any external modules.

Supported sources include: Twitter, XML/JSON through XQuery (incl. RSS, Google Spreadsheets, StatCrew) and external databases through ODBC / SQL (incl. MySQL, Access, Excel), scoreboards and timing solutions (incl. Daktronics, FinishLynx).
 
 
 

 

User Interface

 
Functional, yet attractive. Intuitive, drag’n-drop-based, ultra-responsive.

Fully-customizable layout, dockable/tearable windows, easily adaptable to multi-monitor setups.

 

 

Jump-Start Production

 

Use, modify and adapt the provided templates to quickly start production.

In addition, export your own templates to reuse them in future productions.

 
 

k_solda_bayern_squad

 

Automation Engine

 

Define flexible behaviours that automate playback or data retrieval based on events, without any need for scripting.

The Automation Editor allows you to schedule behaviors, including playback of CW graphics elements or remote invocation of Tricaster functionality, at specified wall-clock times.

 
 

k_time

 

Playback Control

 
Use the versatile quick-edit feature and playback controllers to edit, filter, play and preview multiple CG elements in a practical and efficient manner.
 

k_sagda_broadcastmind

 

Tight integration with TriCaster

 

CharacterWorks graphics can be edited and triggered remotely from TriCaster, allowing a single operator to control both TriCaster and CW.

Conversely, many TriCaster functions can be invoked from CW. With CW’s automation features, advanced setups are possible, e.g. video clips can be scheduled for playback on TriCaster at specified times or synchronized with playback of CW graphics. – more –

 

Sound Support

 

Audio Support

 
Audio files or audio streams within video files can be played together with graphics. In addition to being sent to output devices (e.g. TriCaster or DeckLink), audio can be previewed and monitored through the host system audio card.
The standard CW Broadcast license does not support audio files that are more than one minute long. To enable support for longer audio files, the Playout Option is required.
 
 

harfbuzzk_anasayfa

 

Language Support

 
CharacterWorks provides excellent support for languages that require complex text layout (i.e. Thai, Indian, Arabic, etc.).
 

4k_ultraHD_anasayfa

 

UltraHD / 4K

 

UltraHD / 4K output profiles are available on output devices that support them (please contact us for recommended hardware specifications).

 
 

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